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The game also introduced "leap attacks", which are small jumping attacks used against crouching opponents. Some abilities are also taken from other Capcom fighting games, such as players being able to "dash" or "retreat" like in the Darkstalkers series, as well as performing "super jumps" and "quick stands" after falling from an attack like in X-Men: Children of the Atom.
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The gameplay of the original Street Fighter III has several new abilities and features introduced.
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Like its predecessors, Street Fighter III is a one-on-one fighting game, in which two fighters use a variety of attacks and special moves to knock out their opponent.
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See also: Gameplay of the Street Fighter series A single home version of the game was released for the Dreamcast in a two-in-one compilation titled Street Fighter III: Double Impact, which also includes 2nd Impact. Street Fighter III was followed by two updates: Street Fighter III: 2nd Impact in 1997 and Street Fighter III: 3rd Strike in 1999. Bison 's role from the previous games as the new boss character. Likewise, a new antagonist named Gill took over M. The game, which was designed as a direct sequel to Street Fighter II, initially discarded every previous character except for Ryu and Ken (hence the " New Generation" subtitle), introducing an all-new roster led by Alex. Street Fighter III was produced for the CD-ROM-based CP System III hardware, which allowed for more elaborate 2D graphics than the CPS II-based Street Fighter Alpha games (the previous incarnation of the Street Fighter series), while revamping many of the play mechanics. The game's name as it appears on the cabinet is Three: A New Generation of Street Fighters. Eventually, Chun-Li, also a fan favorite, was included in Street Fighter III: Third Strike.Street Fighter III: New Generation ( Japanese: ストリートファイターIII -New Generation-) is a fighting video game in Capcom's Street Fighter series, originally released as a coin-operated arcade game in 1997. Fan uproar, however, forced them to bring back the two characters. Originally, Ryu and Ken were not supposed to be in the game Capcom developers initially wanted to put Sean as the new 'shoto' character. Each Super Art is different in damage, range, and bar length, and some form of strategy is used when choosing an appropriate Super Art when battling human opponents. At the beginning of the game, the player is forced to choose between one of the three Super Arts the character can use. Street Fighter III characters, like Alpha characters, also have access to Super Arts, more powerful versions of normal attacks, but Street Fighter III adds a twist to the process. While risky, a successful parry can turn around the flow of the match. If successful, the character will perform a parrying motion and flash blue, and will be immediately available to counterattack the opponent. To parry an opponent's attack, the player must tap the joystick toward the opponent at the moment of impact. Street Fighter III loses the air blocking that was present in the Alpha series, but boasts a unique defensive maneuver that would later be integral to SFIII gameplay: the parry.